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GAME DESIGNER|LEVEL DESIGNER

Santiago Mora-Parmalee

I am a New York based game designer that focuses on level design for both gameplay and artistic purposes

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My Latest Work

Tale of Jotun

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MY PORTFOLIO

01

Dungeon Crawler/RPG

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Game Creation

Grab a weapon, and explore this combat filled dungeon crawler where enemies are around every corner. Find new weapons and tools to help defeat the ultimate evil!

This was the first project that I did in Unreal Engine and was my first real game I made. I spent two months learning the engine and doing blueprinting, level design, and combat design. As team lead, I got valuable experience on how to work on a team and manage others

02

QUEST

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Game Creation

Find your way out in this puzzle game set in a futuristic space station. Make sure to avoid any hazards and free yourself from impending doom!

This project took me about two weeks to complete and was the culmination of my visual design skills and C# programming throughout my two semesters at Quinnipiac University

03

Cinematic

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Cinematic and narrative work

Two travelers come across an ancient cathedral, in pursuit of why the priests there went silent. The reason for their demise becomes apparent, and the same fate will follow soon...

This was my first experience doing cinematic work in Unreal and it boosted my skills not just in Unreal Engine, but in the field of cinematics, level design, and narrative creation.

CHARACTERS

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